Assassin’s Creed Review

As far as video game adaptations go they have all lacked in a certain area and they haven’t done very well at the box office. Kurzel’s Assassin’s Creed isn’t that great but it is probably the most decent and probably the best video game adaptation that I have seen. Assassin’s lacks a seamless flow from past to present and I believe that is what causes a strain between the scenes. I personally felt like they chose to focus on content in Abstergo more than Aguilar because it was an introduction to the world of AC. Most of the scenes in Abstergo were very confusing and dull that I was impatiently waiting for the action scenes to come to life through the Animus.

As someone who has played the game and has become invested in the architecture of the game world, I was truly blown away by the detail Kurzel presented to us during the Spanish Inquisition and Aguilar. His vision for the game space was incredible and so accurate to the video game. Of course, Michael Fassbender did a wonderful job as Cal/Aguilar because he is one of the most talented actors of our generation. The combat choreography was fantastic and really referenced the game content quite well. Every movement and every sound was heightened in the game play and it was really nice to hear the familiarity in the film. The script really needed work, there were many scenes that did not have to even be in there or they just needed to be clearer. I didn’t have high expectations for this, given the record of previous video game adaptations but it still managed to surprise me with Kurzel’s visual architecture of the game.


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